Bridging the gap between visual design and real-time XR development using Unity and Meta Building Blocks to craft high-fidelity spatial experiences.
An educational simulation developed for the Meta Quest 3 featuring a highly detailed, interactive 3D crow model. Users can dissect layers of anatomy in real-time, utilizing custom-built gesture controls and spatial UI systems.
EXPLORE CASE STUDY →Lead Creative Technologist & Immersive Mentor
Visual Media Specialist
Creative Associate
Professional Game Developer Certification
End-to-end design methodology and systems thinking.
Government College of Technology (GCT)